ALANA ANTÓN

GAMEPLAY EXPERIENCE QA

Playtesting · Player Experience · Castilian Spanish LQA

I test games from the player's perspective — understanding what works, what doesn't, and why.

GAMEPLAY EXPERIENCE QA

Gameplay Experience QA goes beyond finding bugs. I analyse how players understand, learn and experience a game — from the first interaction to long-term engagement.

Through structured playtesting, gameplay observation and detailed reporting, I turn real player behaviour into actionable feedback for developers.

I approach games as both a player and a tester, paying attention to gameplay clarity, onboarding, difficulty, progression, pacing, UX, player agency and unexpected interactions.

WHAT I TEST

HOW I APPROACH PLAYTESTING

I don't always follow the path the developer intended. I explore, experiment and test things that a real player might reasonably try — including unusual interactions, alternative approaches and unexpected combinations.

I pay attention to moments where the game communicates something clearly, where the player may become confused, and where systems produce unexpected or interesting behaviour.

When I discover a problem, I document what happened, why it may affect the player experience and, when relevant, how the issue can be reproduced.

CASTILIAN SPANISH LQA

I also provide Castilian Spanish LQA, focusing on how localized content actually appears and functions inside the game rather than reviewing translated strings in isolation.

WHAT I CAN DELIVER

CREDITED PROJECTS

I have contributed to indie game projects across a wide range of genres through gameplay testing, player experience QA, playtesting and Castilian Spanish LQA.

Currently credited on 22 projects.

Dominion of Darkness

RPG / Strategy / Simulator

Nerium

Interactive Fiction / Point-and-Click Puzzle / Narrative Adventure

GodWright

Sandbox / Simulation / Strategy

Shadowrite

Pixel Art JRPG · Castilian Spanish LQA

HOW I WORK

PLAY → OBSERVE → INVESTIGATE → DOCUMENT → RECOMMEND

My reports focus on more than identifying what happened. I aim to explain the player experience behind the observation, why something may create friction or confusion, and what could potentially improve it.

The exact scope can be adapted to the project, from focused gameplay sessions to broader structured playtests covering onboarding, progression, UX, difficulty and engagement.

LET'S WORK TOGETHER

Available for Gameplay Experience QA, structured playtesting and Castilian Spanish LQA.

GET IN TOUCH →